This can possibly lead to unintentional "overlevelling" of your character, resulting in boring combat encounters and useless loot. In short, enemies do not scale to your level, they stay at the level you had when you first entered an area. Dungeons and "Dungeon-Cities" (Cities you have to enter via door and loading screen) have their own level range - often with a higher upper range than the surrounding area - so if you enter a general area (like Webwood), you will only level-lock the outside enemies, not the ones in Dungeons. ![]() This level will remain for the rest of the game. Kingdoms of Amalur features an " Area-Level Cap" for enemies, which will permanently lock the enemies in a certain area according to the player's level when he first enters.Īs an example, an Area that has an Area Level Range of 2-12 will: Each Quest has a walkthrough on its page. ![]() This page lists all Quests in Kingdoms of Amalur: Reckoning.
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